Showing posts with label plato. Show all posts
Showing posts with label plato. Show all posts

17.8.25

Plato’s Allegory of the Cave Lesson | IB MYP & ELA Resource

Educational non-profits like the International Baccalaureate and others do a good job of standardizing practices that teachers have been using for decades — perhaps even generations. I made a lesson resource on teaching Plato's Allegory of the Cave. And it has served me well as an educator. However, I wondered if it would hold up to IB standards for the Middle Years Program and beyond. Let's see.

— Greig from Stones of Erasmus



I wondered aloud: Does "The Cave" lesson align with MYP by linking communication, perspective, and inquiry on truth? It does. Let’s break it down using International Baccalaureate language.

Image Credit: Stefano Pollio

IB Middle Years Program (Language & Literature)

Let’s think about how the Cave lesson ties to the IB’s scope: The IB MYP spans ~Grades 6–10 (Years 1–5). While I think it does a good job aligning standards to this grade band, it also works really well with Grades 11–12; Check out the end of this post — I include an optional IB Diploma Program bridge at the end.

Unit framing (ready to paste into the International Baccalaureate proprietary learning management system ManageBac/Atlas)

  • Subject group: Language & Literature (since IB schools use scores of other resources, please know that this lesson on the Cave can co-badge with Individuals & Societies)

  • Key concept: Communication (how representations convey/shape meaning)

  • Related concepts: Perspective, Representation, Intertextuality

  • Global context: Personal & cultural expression (how ideas of truth/reality are expressed)

  • Statement of inquiry: Representations of reality shape what we accept as truth.

  • Inquiry questions

    • Factual: What is an allegory? What happens in Plato’s cave?

    • Conceptual: How do perspectives and media filter our perception of reality?

    • Debatable: Are images and stories reliable ways to know what is “real”?

Approaches to Learning Skills (explicit teach/track)

  • Thinking: critical & creative (evaluate claims; generate analogies), transfer (text-to-world/media).

  • Research/Media literacy: source purpose, bias, provenance (incl. film clips, diagrams).

  • Communication: organizing ideas for oral seminar; crafting clear analytical paragraphs.

  • Self-management: goal setting for seminar roles; exit tickets for metacognition.

Learning experiences (adapting the Stones of Erasmus flow to the IB MYP)

  1. Hook/Do-Now (5–7 min). Quick write to Essential Q (How do I know what’s real?)—keep. Tie to SOI/inquiry questions.

  2. Close reading (15–20). Read the plain-language text of The Cave; annotate symbols and shifts (chains/shadows/fire/sun/return). Pair-share a gist paragraph. Note — all of these resources are turn-key and ready to go in the Stones of Erasmus learning resource.

  3. Guided discussion (15). Use Qs 1–3; introduce Two Worlds chart with a Socratic “hot seat”: defend/critique Plato’s hierarchy (knowledge vs. opinion/images).

  4. Intertextual link (10). Matrix/Truman Show clips; students record claim-evidence-reasoning on an organizer (media as “cave”).

  5. Exit ticket (3–5). One way the allegory appears in their world (social media, VR, advertising).


Summative Assessment Ideas (MYP Years 2–5)

Task A — Literary analysis paragraph/mini-essay

Prompt: Explain how one symbol in the allegory develops Plato’s claim about reality and knowledge. Use precise textual evidence.

  • Assesses: Criterion A (Analysing) & D (Using language)

  • Success criteria (adapted from levels 5–8):

    • Adept selection of evidence; clear explanation of how form (allegory/symbol) creates meaning; coherent argument; accurate, sophisticated language.

Task B — Socratic seminar with media comparison

Prompt: To what extent is the “cave” a useful metaphor for today’s media environments? Bring one outside example.

  • Assesses: Criterion A (Analysing) & C (Producing text—spoken)

  • Products: Pre-seminar position card (organized notes), 10–15 min seminar, reflective paragraph on shifts in your view.

  • Criteria emphasis: Organization for purpose/audience; development and synthesis of ideas; clear oral expression and active listening.

Task C — Creative representation + rationale

Prompt: Redesign the cave metaphor for a modern context (comic strip, infographic, micro-fiction, short video) and write a 300–500 word rationale justifying your choices using allegory terminology.

  • Assesses: Criterion C (Producing text) & D (Using language)

  • Criteria emphasis: Purposeful structure, stylistic choices, vocabulary control, explanation of creative decisions using subject language.

Optional extension (Year 5): Comparative analysis of Plato and a contemporary thinker on reality/representation (e.g., Baudrillard excerpt), meeting A & D at higher sophistication.


MYP Criterion for The Allegory of the Cave in Plain Language

Stones of Erasmus resource element

MYP objective(s) it best serves

Notes / quick tweaks

Plain-language reading & gist

A (identify explicit/implicit ideas); D (accurate vocabulary)

Keep gist but add a one-pager of tiered vocabulary with sentence frames.

Comprehension Qs 1–15

A

Convert some to text-dependent “how/why” prompts to push analysis (Aiii).

Discussion Qs 1–6

A, C, D

Add discussion norms & roles for equitable talk.

Two Worlds chart

A

Add a mini-task: students critique or revise the hierarchy (does art only belong “below the line”?).

Suggested lesson plan

All (formative sequence)

Insert explicit ATL callouts and success criteria per activity.

Sample student visuals/notes

C, D

Keep creative outputs; add a required rationale paragraph (Cii/iii).


Quick MYP-ready Rubrics Ready-to-Use

  • Criterion A (Analysing)

    • 7–8: Perceptive analysis of content/technique/context; well-chosen evidence; insightful conclusions.

    • 5–6: Effective analysis with relevant evidence; clear conclusions.

    • 3–4: Some analysis; uneven evidence.

    • 1–2: Limited comprehension/description.

  • Criterion B (Organizing) (use for essay tasks where structure is assessed)

    • 7–8: Purposeful organization; cohesive paragraphs; effective referencing.

    • ... (scale down similarly)

  • Criterion C (Producing text)

    • 7–8: Sophisticated choices for purpose/audience; coherent development; engaging style.

    • ...

  • Criterion D (Using language)

    • 7–8: Precise, varied vocabulary; accurate grammar; subject-specific terms used effectively.

    • ...


Differentiation & inclusion (MYP-aligned)

  • Scaffolds: dual-coding (images + text), guided annotations, sentence starters for claims/rebuttals, glossary for allegory, epistemology, empirical, abstract.

  • Extensions: add a primary-source excerpt from Republic Book VII for close reading; student-led colloquy on whether art belongs “below the line.”

  • Wellbeing: pre-teach the “killing the freed man” as allegorical; offer opt-out from that specific detail if needed.


Strengths & Suggestions and Growth Areas

Strengths

  • Clear essential question and high-interest, accessible retelling—excellent for mixed-readiness classes.

  • Ready-to-use discussion/comprehension sets + answer keys; strong entry into philosophical thinking for ELA.

  • Authentic classroom provenance with student artifacts and teacher reflections (credibility + practicality).


Optional bridge to Grades 11–12 (IB DP)

  • TOK: Knowledge question—To what extent are sense perceptions reliable ways of knowing? Link Areas of Knowledge: The Arts vs Human Sciences using the cave as metaphor

  • Language A: Literature: Paper-2 style comparative prompt on representation vs. reality across texts/films.

PDF Copy for Printing

17.5.25

Plato's Allegory of the Cave Lesson for Middle & High School | Philosophy & ELA

Explore Plato’s Allegory of the Cave with easy-to-follow lessons, engaging questions, and activities perfect for humanities and philosophy classes.

If you want to teach philosophy to young people, use this lesson plan to introduce students to Plato’s theory of reality. I was inspired to create this resource when I retold the story of Plato’s Allegory of the Cave (from The Republic) in plain language. In the tale, one prisoner wakes up and questions what is real and what is not. Let your class read the narrative, then use the comprehension and discussion activities to explore Plato’s metaphysics.

This resource is optimized for distance learning. It includes an editable Google Docs link so you can adapt it for Google Classroom or any LMS.

What’s Inside

Essential Question: How do I know what is really real?

  • Complete text of the story
    • Retold in student-friendly English—ideal for read-alouds or paired reading.
  • 15 Reading Comprehension Questions
    • Perfect for homework or a flipped-classroom assignment.
  • 6 Discussion Questions
    • Great for group work or a carousel activity—get students moving!
  • Two-World Theory Chart
    • Graphic organizer to visualize Plato’s worldview.
  • 3 Google Forms Assessments (with answer keys)
  • Suggested Lesson Plan—step-by-step guidance
  • Annotated Bibliography for extension and research projects

Suggested Uses

  1. Humanities: Ancient Greece
  2. World History: History of Ideas
  3. Literature Studies
  4. Ethics — see it in action with 8th-graders here
  5. Introduction to Philosophy
  6. Advisory or SEL: Truth, Appearance vs. Reality

© 2025 Stones of Erasmus

PDF Copy for Printing

5.9.22

How Kahoot! Can Engage Students In The Classroom (Written by a Kahoot! Certified Educator with Examples)

In this post, I write about how teachers, specifically high school English and Humanities teachers, can use the Kahoot! platform to enhance their lessons and engage students.

I use Kahoot! in the high school classroom as a formative assessment. It's a fun way to start a lesson, end a lesson, review for a test, or drum up a bit of healthy competition. Find my Kahoot! profile here! 

What is Kahoot!?
Engaging students in the classroom can be challenging in a world where educational content is increasingly delivered online. Kahoot! is a game-based learning platform that makes it easy to create, play, and share learning games.

Kahoot! is a gamified quiz platform  it can be used for any purpose where there is a question and an answer, making it perfect for teachers and trivia masters at your local pub or family trivia nights.

Who Started Kahoot!
Kahoot! was created by Johan Brand, Jamie Brooker, and Morten Versvik in Oslo, Norway. The quiz is based on research by Professor Alf Inge Wang and his colleagues at the Norwegian University of Science and Technology (NTNU). 

What makes Kahoot! so enticing is that it's fun to use — and people can join Kahoot! with any device connected to the Internet. The platform takes the power of the question and couples it with competition, points, sound effects — and more.

How Van Kahoot! Be Used in the Classroom?
Sample of a Kahoot game in action.
Kahoot! is a great way to engage students 
in the classroom, especially in the humanities. Games can be played on any topic, and there is a vast library of existing games to choose from. You can also create your own games.

Kahoot! is not just for high school students – it can be used in any classroom or course. It is also a great way to study for exams or to review for a test.

If you are a teacher, you can use Kahoot! to create engaging educational content for your students. If you are a student, you can use Kahoot! to study for your courses or review exams. Either way, Kahoot! is a great way to learn.

The Benefits of Using Kahoot! in the Classroom
I am teaching my Eighth grade English Language Arts students a unit on Plato's Allegory of the Cave. It's a popular lesson I sell on Teachers Pay Teachers and on Amazon Ignite! I even have a free version. In the lesson, we wonder about Plato's view of reality; the essential question is, what is real? 

What teachers have said about my digital educational resources:
Love this product! Very thought-provoking. I used this distance learning with students in zoom class.
— Aron H. 
Creating a Kahoot! Course for Plato's Allegory of the Cave
Kahoot! Courses are a fantastic way to organize
gamified activities around a singular topic
 here is one I made on Plato's Cave. Check it out. 

I aligned sixteen different Kahoots to our learning objectives. The lesson plan came first — the intellectual work was the most challenging- putting it together. So with Kahoot! I was able to make a course based on all of my hard work. And voilà. It has made the unit so much more engaging for my students! 

How to get started with Kahoot! in the classroom
Kahoot! is free to start  and if you like it and want to create and access more sophisticated content, Kahoot! has several different-priced tiered plans.

Full disclosure 
 I am a verified creator on the Kahoot! Marketplace.