I played Flappy Bird for the first time last week and scored 14 points after a furious exercise of tapping. Two ladies on the R train were playing Candy Crush. I was playing Flappy Bird. I flapped. I died. I looked up. The ladies were still playing Candy Crush. They were also chatting about the game. How it is so addictive, but they love it. The sweet spot for mobile gaming is that elusive combination of challenge and pleasure. Candy Crush has it. Flappy Bird had it. It's a difficult game. But kind of zany fun. Folks have rejected food and water in the hopes of finding respite for Flappy Bird's flight. Alas, it keeps flapping. Then you hit a pipe. Blam. You're dead.
The rules are simple. You fly a round-shaped bird creature between pairs of pipes without hitting anything. But then. Flap. You're dead. It's a subtle dexterity that can either spell "Game Over" or a successful pass through yet another Mario Brothers-esque pipe.
Stones of Erasmus — Just plain good writing, teaching, thinking, doing, making, being, dreaming, seeing, feeling, building, creating, reading
Posted by Greig Roselli at 11:18 AM No comments:
Labels: commentary, games, Internet, meme, Video & Media, Video games
I am an educator and a writer. I was born in Louisiana and I now live in the Big Apple. My heart beats to the rhythm of "Ain't No Place to Pee on Mardi Gras Day". My style is of the hot sauce variety. I love philosophy sprinkles and a hot cup of café au lait.
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